Cash Cow 2: Difference between revisions
Whiteheart7 (talk | contribs) m (added to "arcade games" category) |
Whiteheart7 (talk | contribs) (added info box; edited "special blocks" and "scoring" section; removed some trivia due to not being notable; removed "replaced skater cat" due to being misinformation; removed some info in "gameplay" due to repeat of info and lack of notability) |
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{{Game |
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|image1 = [[File:Cash_cow_2_main_menu.png|thumb]] |
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|location = [[Arcade]] |
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|status = Available |
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}}'''Cash Cow 2''' an [[Arcade]] game and is the sequel to [[Cash Cow (Game)|Cash Cow]]. It came out in [[2007]] with Polar Plunge. |
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==Gameplay== |
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'''Cash Cow 2''' is the sequel to [[Cash Cow (Game)|Cash Cow]]. It came out in [[2007]] With Polar Plunge And replaced Skater Kat. It's as an [[Arcade]] [[game]]. In this game, you try to click on groups of the right colored bottles (<font color="magenta">Pink</font>, <font color="green">Green</font>, <font color="aqua">Blue</font> etc.) until your milk level fills up, when it fills up you complete the level. There are several special blocks in this game. There is a picture of [[Cash Cow (Character)|Cash Cow]] on top of the machine. You get 1 [[Kinzcash]] for every 30 points. You get 1 point for taking out 1 block, if you take out four blocks, you get a bonus point if you take out five blocks, you get two bonus points and so on. |
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The objective is to click on bottles in color groups of two or more until your milk level fills up, which completes the level. 100 points are needed to finish a level. |
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Level 1 starts with four colors (Yellow, Pink, Lime, and Light Blue) and continues to add colors throughout the game. Level 3 adds the color Navy. |
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Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle: |
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*2 bottles = 2pts |
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*3 bottles = 3pts |
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Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle: |
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*4 bottles = 5pts (4 points for 4 bottles + 1 extra point for the fourth) |
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*5 bottles = 7pts (5 points for 5 bottles + 2 extra points for the fourth and fifth) |
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*6 bottles = 9pts (And so on...) |
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* 1 point given for each block eliminated. |
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===Scoring Bonuses=== |
===Scoring Bonuses=== |
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Completing a level with 4 or less bottles left on the screen awards bonus points. |
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* 1 bonus point for every group over 3 blocks |
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** For example, if you take out 4 blocks, you score the 4 points for the blocks themselves, plus 1 bonus point for a total of 5 points for clearing that group. Eliminate a group of five, you get 7 points, etc. |
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*Levels 1-2: |
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* Leaving the level with 4 or fewer points earns bonuses depending on the level and how many bottles are left. |
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** |
**0 bottles left = 25pts |
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**1 = 20 pts |
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** Level 3: 0 = 50pts, 1 = 40 |
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**2 = 15pts |
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** PLEASE HELP FILL IN THE POINTS FOR OTHER LEVELS |
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**3 = 10pts |
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**4 = 5pts |
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At Level 3, the points double. |
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*Level 3: |
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**0 = 50pts |
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**1 = 40pts |
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**2 = 30pts |
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**3 = 20pts |
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**4 = 10pts |
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Note: If anyone knows what the points are for levels 4 and up, adding them to the page would be greatly appreciated. |
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Bottles with a lightning image on its cap will remove every bottle of its color. |
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===Cracked Caps and Empty Bottles=== |
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Starting from level 2, cracked bottles will appear. The bottle will continuously crack more with each move. If not removed within five moves, the bottle will become empty and can only be removed by a soda can. |
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A soda can with it's lid facing the player. When clicked, it will explode and destroy every bottle surrounding it. |
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Bottles with plus caps will add another row of bottles. If there are columns filled to the top with bottles, a bottle will not spawn in that column. |
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A soda can facing sideways. When clicked, the can will remove every bottle in it's row. It can remove empty bottles. |
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The chocolate milk bottle will give one point for every move it stays on screen. |
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===Exterminate=== |
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The Lightning block is a block that, when you click it in a group of its color, will destroy every single block of its color. |
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The Crack blocks are blocks with small cracks in them, every turn (for three turns) the crack will grow bigger and then on the fourth turn it will crack and release a lot of your milk. You must click it before the fourth turn to avoid that. |
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This block will explode and destroy every single block touching it but you should wait until the end to use it. It does not need to be in a group as it is a soda. |
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Click on this in a group and you will get another row of blocks on all the rows that are not touching the top. |
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This block does not need to be in a group to click it as it is a Soda. If you click it, it will destroy every single block on the same row as it. |
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All bottles with caps will give you one extra point for destroying groups, every group you destroy while it exists will give you one extra point. |
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===x=== |
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White Bottles can only be destroyed by a Soda. |
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==Trivia== |
==Trivia== |
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*Cash Cow 2 |
*Cash Cow 2 was added to the [[Arcade]] in early [[2007]]. |
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*Cash Cow 2 was added to the [[arcade]] in early [[2007]]. |
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*Cash Cow 2 was a Deluxe Membership game for a brief amount of time. |
*Cash Cow 2 was a Deluxe Membership game for a brief amount of time. |
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Revision as of 12:26, 25 September 2020
Template:GameCash Cow 2 an Arcade game and is the sequel to Cash Cow. It came out in 2007 with Polar Plunge.
Gameplay
The objective is to click on bottles in color groups of two or more until your milk level fills up, which completes the level. 100 points are needed to finish a level.
Level 1 starts with four colors (Yellow, Pink, Lime, and Light Blue) and continues to add colors throughout the game. Level 3 adds the color Navy.
Scoring
Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:
- 2 bottles = 2pts
- 3 bottles = 3pts
Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:
- 4 bottles = 5pts (4 points for 4 bottles + 1 extra point for the fourth)
- 5 bottles = 7pts (5 points for 5 bottles + 2 extra points for the fourth and fifth)
- 6 bottles = 9pts (And so on...)
Scoring Bonuses
Completing a level with 4 or less bottles left on the screen awards bonus points.
- Levels 1-2:
- 0 bottles left = 25pts
- 1 = 20 pts
- 2 = 15pts
- 3 = 10pts
- 4 = 5pts
At Level 3, the points double.
- Level 3:
- 0 = 50pts
- 1 = 40pts
- 2 = 30pts
- 3 = 20pts
- 4 = 10pts
Note: If anyone knows what the points are for levels 4 and up, adding them to the page would be greatly appreciated.
Special Bottles
Lightning Caps
Bottles with a lightning image on its cap will remove every bottle of its color.
Cracked Caps and Empty Bottles
Starting from level 2, cracked bottles will appear. The bottle will continuously crack more with each move. If not removed within five moves, the bottle will become empty and can only be removed by a soda can.
Soda Bomb
A soda can with it's lid facing the player. When clicked, it will explode and destroy every bottle surrounding it.
Plus Caps
Bottles with plus caps will add another row of bottles. If there are columns filled to the top with bottles, a bottle will not spawn in that column.
Soda Can
A soda can facing sideways. When clicked, the can will remove every bottle in it's row. It can remove empty bottles.
Chocolate Milk Bottles
The chocolate milk bottle will give one point for every move it stays on screen.
x2 and x3 Caps
A x2 cap will double the score that you would have gotten from that group of bottles. A x3 cap will triple it.