Dashing Dolphin: Difference between revisions

The most up-to-date image and information guide on Webkinz Classic items, events, and more!
Content added Content deleted
Line 4: Line 4:


==Object==
==Object==
The object of the game is to swim break all of the nets to free the trapped sea creatures. The dolphin must break all of the nets before the timer runs out to advance to the next level. If the timer runs out, the player can continue to break the nets until all are cleared, but will not advance to the next level and the game will end.Bonus points can be scored by passing through rings. The dolphin can swim through the blue rings, which yield 25 points each. The dolphin can jump through the gold rings placed above the water, which yield 50 points each. Jellyfish, rocks, and seaweed will slow the dolphin. Water currents (blue arrows) will provide a speed boost. 1 KinzCash is earned for every 80 points.
The object of the game is to swimming through hoops in which the sea creatures are trapped. Catching currents in the water provides a speed boost. You can move on to the next level once you swim into all of the nets before the time runs out. If there is no time left, the game is over.

Score points by going through rings. Blue underwater rings yield 25 points when you swim through them. Gold rings above the water yield 50 points when you jump through them.

Avoid jellyfish, rocks, and seaweed by swimming around them or jumping over them.


==Controls==
==Controls==

Revision as of 14:27, 5 February 2023

Dashing Dolphin is one of the original Webkinz Arcade games, released in 2005. The game was retired in 2007, and was brought back for Deluxe members in 2013.

Object

The object of the game is to swim break all of the nets to free the trapped sea creatures. The dolphin must break all of the nets before the timer runs out to advance to the next level. If the timer runs out, the player can continue to break the nets until all are cleared, but will not advance to the next level and the game will end.Bonus points can be scored by passing through rings. The dolphin can swim through the blue rings, which yield 25 points each. The dolphin can jump through the gold rings placed above the water, which yield 50 points each. Jellyfish, rocks, and seaweed will slow the dolphin. Water currents (blue arrows) will provide a speed boost. 1 KinzCash is earned for every 80 points.

Controls

The dolphin is controlled by using the arrow keys to move and the space bar to jump.

Trophy

The trophy was only obtainable for a limited time during a Trophy Challenge.

Tips

  • Swim over the blue arrows to get a boost of speed.
  • The white arrow tells you where the next net is, so follow it carefully to save time by going from one net to the next.