Cash Cow 2: Difference between revisions

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'''Cash Cow 2''' is the sequel to [[Cash Cow (Game)|Cash Cow]]. It came out in [[2007]] as an [[Arcade]] [[game]]. In this game, you try to click on groups of the right colored bottles (<font color="magenta">Pink</font>, <font color="green">Green</font>, <font color="aqua">Blue</font> etc.) until your milk level fills up, when it fills up you complete the level. There are several special blocks in this game. There is a picture of [[Cash Cow (Character)|Cash Cow]] on top of the machine. You get 1 [[Kinzcash]] for every 30 points. You get 1 point for taking out 1 block, if you take out four blocks, you get a bonus point if you take out five blocks, you get two bonus points and so on.

[[File:CashCow2Screen.png|center]]

'''Cash Cow 2''' is an [[Arcade]] game, introduced in 2007 for all members. It is the sequel to [[Cash Cow]].

== Overview==
The player is presented with a 10 x 12 static board, filled with differently colored milk bottles. Click on bottles in color groups of two or more to fill up the milk meter and advance levels. Failure to fill the meter will lose the game. This game is available on desktop but not mobile; it is available in the Tournament Arena. Players get 1 KinzCash for every 30 points.

[[File:cashcow2gameplay.png]]

The number of different colors on the board increases on some levels.

{| class="wikitable"
!Level!!Colours
|-
|1||yellow, green, pink, teal
|-
|2||yellow, green, pink, teal
|-
|3||yellow, green, pink, teal, navy
|-
|4||yellow, green, pink, teal, navy
|-
|5||yellow, green, pink, teal, navy
|-
|6||yellow, green, pink, teal, navy, red
|-
|7|| yellow, green, pink, teal, navy, red
|-
|8|| yellow, green, pink, teal, navy, red
|-
|9|| yellow, green, pink, teal, navy, red
|-
|10||yellow, green, pink, teal, navy, red
|-
|11
|yellow, green, pink, teal, navy, red, plum
|-
|12
|Unknown
|}
==Scoring==

<!--100 points are needed to finish a level. < p sure it varies per level -->

Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:

*2 bottles = 2pts
* 3 bottles = 3pts

Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:

*4 bottles = 5pts (4 points for 4 bottles + 1 extra point for the fourth)
*5 bottles = 7pts (5 points for 5 bottles + 2 extra points for the fourth and fifth)
*6 bottles = 9pts (And so on...)

===Scoring Bonuses===
Completing a level with 4 or fewer bottles left on the screen awards bonus points. These points do count toward the milk meter.

{| class="wikitable"
!
! colspan="5" |Bottles left
|-
!Level!!0!!1!!2
!3
!4
|-
|1||25||20 ||15
|10
|5
|-
|2||25||20||15
|10
|5
|-
|3||50||40||30
| 20
|10
|-
|4|| || ||
|
|
|-
|5|| || ||
|
|
|-
|6|| || ||
|
|
|-
|7|| || ||
|
|
|-
|8|| || ||
|
|
|-
|9|| || ||
|
|
|-
|10|| || ||
|
|
|-
|11
|
|
|
|
|
|}

==Special Bottles ==
*[[file:cashcow2lightning.png]]'''Lightning Caps:''' Bottles with a lightning image on its cap will remove every bottle of the same color.
*[[file:cashcow2cracked.png]][[file:cashcow2empty.png]]'''Cracked Caps and Empty Bottles:''' A bottle with a visible crack in the cap will continuously crack more with each move. If not removed before it cracks, the bottle will become empty and can only be removed by a soda can.
*[[file:cashcow2sodaforward.png]][[file:cashcow2sodasideways.png]]'''Soda Bomb:''' When clicked, the soda can will explode and destroy other bottles. There are two types of soda bombs: the can with its lid facing the player will destroy all the bottles one space away in every direction surrounding it, and the can facing sideways will destroy all the cans in its row. Soda bombs are the only way to remove empty bottles.
*[[file:cashcow2plus.png]]'''Plus Caps:''' Bottles with plus caps will add another row of bottles, either from the top or bottom. If there are columns filled to the top with bottles, new bottles will not spawn in that column.
*[[file:cashcow2chocolatemilk.png]]'''Chocolate Milk Bottles:''' The chocolate milk bottle will give one additional point for every move while it's on the board.
*[[file:cashcow2multiplier.png]]'''Multipliers:''' A x2 cap will double the points from the clicked group.<!--A x3 cap will triple it. < i strongly doubt this bottle actually exists ingame so i commented it out for now -->
The number of special bottles per level is as follows.
{| class="wikitable"
!Level!!Broken!!Double!!Plus!!Lightning!!Soda: Front-facing!!Soda: Sideways
!Chocolate Milk
|-
|1||0||0||0||1||0||0
|0
|-
|2||1||1||1||0||1||0
|0
|-
|3||1||0||0||1||0||1
|0
|-
|4||1||0||1||0||1||0
|1
|-
|5||1||1||1||0||1||1
|0
|-
|6||1||0||1||1||1||0
|1
|-
|7||1||1||0||0||1||1
|0
|-
|8||1||0||1||0||1||0
|1
|-
|9||2||1||0||0||0||1
|0
|-
|10||2||1||1||0||1||0
|1
|-
|11
|1
|1
|0
|1
|0
|1
|0
|-
|12
|Unknown
|Unknown
|Unknown
| Unknown
| Unknown
|Unknown
|Unknown
|}

==End Game==
The game ends when the player fails to fill the milk meter.

There is no trophy for this game. This game runs endlessly and has a hard score limit of 10,000. If a game exceeds this score, the score will not register and KinzCash will not be rewarded.

==Tips==
Get the colored squares that are breaking first, or else you have no chance of getting a perfect score (all of the blocks gone at the end of the time). The more colored blocks matching, the more points you get. Save the other special blocks till the end, one of them clears out a whole line of blocks, the other clears a 3x3 square of blocks.

Don't hit lightning until you've manually cleared the other bottles of the same color.


==Special Blocks==
===Exterminate===
The Lightning block is a block that, when you click it in a group of its color, will destroy every single block of its color.
===Crack===
The Crack blocks are blocks with small cracks in them, every turn (for three turns) the crack will grow bigger and then on the fourth turn it will crack and release a lot of your milk. You must click it before the fourth turn to avoid that.
===Bomb===
This block will explode and destroy every single block touching it but you should wait until the end to use it. It does not need to be in a group as it is a soda.
===Plus===
Click on this in a group and you will get another row of blocks on all the rows that are not touching the top.
===Lightning===
This block does not need to be in a group to click it as it is a Soda. If you click it, it will destroy every single block on the same row as it.
===Caps===
All bottles with caps will give you one extra point for destroying groups, every group you destroy while it exists will give you one extra point.
===x===
A x2 block will double the score that you would have gotten from that group of blocks. A x3 block will triple it and so on.
===White Bottles===
White Bottles can only be destroyed by a Soda.
==Trivia==
==Trivia==
*Cash Cow 2 is another game that was remade (Cash Cow), the other is Hungry Hog.
<!--*Cash Cow 2 was a Deluxe Membership game for a brief amount of time. < i'll need to confirm it -->
*Cash Cow 2 was added to the [[arcade]] in early [[2007]].


{{Navboxcowrelated}}
[[Category:Games]]
[[Category:Games]]

Latest revision as of 16:03, 19 August 2023

This page is currently under construction. Information on this page may not be completely finished or accurate.
For more information on this project, please see its discussion page.
Please feel free to contribute to this page.

Cash Cow 2 is an Arcade game, introduced in 2007 for all members. It is the sequel to Cash Cow.

Overview

The player is presented with a 10 x 12 static board, filled with differently colored milk bottles. Click on bottles in color groups of two or more to fill up the milk meter and advance levels. Failure to fill the meter will lose the game. This game is available on desktop but not mobile; it is available in the Tournament Arena. Players get 1 KinzCash for every 30 points.

The number of different colors on the board increases on some levels.

Level Colours
1 yellow, green, pink, teal
2 yellow, green, pink, teal
3 yellow, green, pink, teal, navy
4 yellow, green, pink, teal, navy
5 yellow, green, pink, teal, navy
6 yellow, green, pink, teal, navy, red
7 yellow, green, pink, teal, navy, red
8 yellow, green, pink, teal, navy, red
9 yellow, green, pink, teal, navy, red
10 yellow, green, pink, teal, navy, red
11 yellow, green, pink, teal, navy, red, plum
12 Unknown

Scoring

Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:

  • 2 bottles = 2pts
  • 3 bottles = 3pts

Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:

  • 4 bottles = 5pts (4 points for 4 bottles + 1 extra point for the fourth)
  • 5 bottles = 7pts (5 points for 5 bottles + 2 extra points for the fourth and fifth)
  • 6 bottles = 9pts (And so on...)

Scoring Bonuses

Completing a level with 4 or fewer bottles left on the screen awards bonus points. These points do count toward the milk meter.

Bottles left
Level 0 1 2 3 4
1 25 20 15 10 5
2 25 20 15 10 5
3 50 40 30 20 10
4
5
6
7
8
9
10
11

Special Bottles

  • Lightning Caps: Bottles with a lightning image on its cap will remove every bottle of the same color.
  • Cracked Caps and Empty Bottles: A bottle with a visible crack in the cap will continuously crack more with each move. If not removed before it cracks, the bottle will become empty and can only be removed by a soda can.
  • Soda Bomb: When clicked, the soda can will explode and destroy other bottles. There are two types of soda bombs: the can with its lid facing the player will destroy all the bottles one space away in every direction surrounding it, and the can facing sideways will destroy all the cans in its row. Soda bombs are the only way to remove empty bottles.
  • Plus Caps: Bottles with plus caps will add another row of bottles, either from the top or bottom. If there are columns filled to the top with bottles, new bottles will not spawn in that column.
  • Chocolate Milk Bottles: The chocolate milk bottle will give one additional point for every move while it's on the board.
  • Multipliers: A x2 cap will double the points from the clicked group.

The number of special bottles per level is as follows.

Level Broken Double Plus Lightning Soda: Front-facing Soda: Sideways Chocolate Milk
1 0 0 0 1 0 0 0
2 1 1 1 0 1 0 0
3 1 0 0 1 0 1 0
4 1 0 1 0 1 0 1
5 1 1 1 0 1 1 0
6 1 0 1 1 1 0 1
7 1 1 0 0 1 1 0
8 1 0 1 0 1 0 1
9 2 1 0 0 0 1 0
10 2 1 1 0 1 0 1
11 1 1 0 1 0 1 0
12 Unknown Unknown Unknown Unknown Unknown Unknown Unknown

End Game

The game ends when the player fails to fill the milk meter.

There is no trophy for this game. This game runs endlessly and has a hard score limit of 10,000. If a game exceeds this score, the score will not register and KinzCash will not be rewarded.

Tips

Get the colored squares that are breaking first, or else you have no chance of getting a perfect score (all of the blocks gone at the end of the time). The more colored blocks matching, the more points you get. Save the other special blocks till the end, one of them clears out a whole line of blocks, the other clears a 3x3 square of blocks.

Don't hit lightning until you've manually cleared the other bottles of the same color.

Trivia