Cash Cow 2: Difference between revisions

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[[File:CashCow2Screen.png|center]]
[[File:CashCow2Screen.png|center]]


'''Cash Cow 2''' an [[Arcade]] game and is the sequel to [[Cash Cow]]. It came out in [[2007]] with Polar Plunge.
'''Cash Cow 2''' is an [[Arcade]] game, introduced in 2007 for all members. It is the sequel to [[Cash Cow]].


==Gameplay==
== Overview==
The player is presented with a 10 x 12 static board, filled with differently colored milk bottles. Click on bottles in color groups of two or more to fill up the milk meter and advance levels. Failure to fill the meter will lose the game. This game is available on desktop but not mobile; it is available in the Tournament Arena. Players get 1 KinzCash for every 30 points.
The objective is to click on bottles in color groups of two or more until your milk level fills up, which completes the level. 100 points are needed to finish a level.


[[File:cashcow2gameplay.png]]
Level 1 starts with four colors (Yellow, Pink, Lime, and Light Blue) and continues to add colors throughout the game. Level 3 adds the color Navy.


The number of different colors on the board increases on some levels.
===Scoring===

Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:
{| class="wikitable"
!Level!!Colours
|-
|1||yellow, green, pink, teal
|-
|2||yellow, green, pink, teal
|-
|3||yellow, green, pink, teal, navy
|-
|4||yellow, green, pink, teal, navy
|-
|5||yellow, green, pink, teal, navy
|-
|6||yellow, green, pink, teal, navy, red
|-
|7|| yellow, green, pink, teal, navy, red
|-
|8|| yellow, green, pink, teal, navy, red
|-
|9|| yellow, green, pink, teal, navy, red
|-
|10||yellow, green, pink, teal, navy, red
|-
|11
|yellow, green, pink, teal, navy, red, plum
|-
|12
|Unknown
|}
==Scoring==

<!--100 points are needed to finish a level. < p sure it varies per level -->

Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:


*2 bottles = 2pts
*2 bottles = 2pts
*3 bottles = 3pts
* 3 bottles = 3pts


Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:
Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:
Line 21: Line 57:


===Scoring Bonuses===
===Scoring Bonuses===
Completing a level with 4 or less bottles left on the screen awards bonus points.
Completing a level with 4 or fewer bottles left on the screen awards bonus points. These points do count toward the milk meter.


{| class="wikitable"
*Levels 1-2:
!
**0 bottles left = 25pts
! colspan="5" |Bottles left
**1 = 20 pts
|-
**2 = 15pts
!Level!!0!!1!!2
**3 = 10pts
!3
**4 = 5pts
!4
|-
|1||25||20 ||15
|10
|5
|-
|2||25||20||15
|10
|5
|-
|3||50||40||30
| 20
|10
|-
|4|| || ||
|
|
|-
|5|| || ||
|
|
|-
|6|| || ||
|
|
|-
|7|| || ||
|
|
|-
|8|| || ||
|
|
|-
|9|| || ||
|
|
|-
|10|| || ||
|
|
|-
|11
|
|
|
|
|
|}


==Special Bottles ==
At Level 3, the points double.
*[[file:cashcow2lightning.png]]'''Lightning Caps:''' Bottles with a lightning image on its cap will remove every bottle of the same color.
*[[file:cashcow2cracked.png]][[file:cashcow2empty.png]]'''Cracked Caps and Empty Bottles:''' A bottle with a visible crack in the cap will continuously crack more with each move. If not removed before it cracks, the bottle will become empty and can only be removed by a soda can.
*[[file:cashcow2sodaforward.png]][[file:cashcow2sodasideways.png]]'''Soda Bomb:''' When clicked, the soda can will explode and destroy other bottles. There are two types of soda bombs: the can with its lid facing the player will destroy all the bottles one space away in every direction surrounding it, and the can facing sideways will destroy all the cans in its row. Soda bombs are the only way to remove empty bottles.
*[[file:cashcow2plus.png]]'''Plus Caps:''' Bottles with plus caps will add another row of bottles, either from the top or bottom. If there are columns filled to the top with bottles, new bottles will not spawn in that column.
*[[file:cashcow2chocolatemilk.png]]'''Chocolate Milk Bottles:''' The chocolate milk bottle will give one additional point for every move while it's on the board.
*[[file:cashcow2multiplier.png]]'''Multipliers:''' A x2 cap will double the points from the clicked group.<!--A x3 cap will triple it. < i strongly doubt this bottle actually exists ingame so i commented it out for now -->
The number of special bottles per level is as follows.
{| class="wikitable"
!Level!!Broken!!Double!!Plus!!Lightning!!Soda: Front-facing!!Soda: Sideways
!Chocolate Milk
|-
|1||0||0||0||1||0||0
|0
|-
|2||1||1||1||0||1||0
|0
|-
|3||1||0||0||1||0||1
|0
|-
|4||1||0||1||0||1||0
|1
|-
|5||1||1||1||0||1||1
|0
|-
|6||1||0||1||1||1||0
|1
|-
|7||1||1||0||0||1||1
|0
|-
|8||1||0||1||0||1||0
|1
|-
|9||2||1||0||0||0||1
|0
|-
|10||2||1||1||0||1||0
|1
|-
|11
|1
|1
|0
|1
|0
|1
|0
|-
|12
|Unknown
|Unknown
|Unknown
| Unknown
| Unknown
|Unknown
|Unknown
|}


==End Game==
*Level 3:
The game ends when the player fails to fill the milk meter.
**0 = 50pts
**1 = 40pts
**2 = 30pts
**3 = 20pts
**4 = 10pts


There is no trophy for this game. This game runs endlessly and has a hard score limit of 10,000. If a game exceeds this score, the score will not register and KinzCash will not be rewarded.
Note: If anyone knows what the points are for levels 4 and up, adding them to the page would be greatly appreciated.

==Special Bottles==
*'''Lightning Caps:''' Bottles with a lightning image on its cap will remove every bottle of its color.
*'''Cracked Caps and Empty Bottles:''' Starting from level 2, cracked bottles will appear. The bottle will continuously crack more with each move. If not removed within five moves, the bottle will become empty and can only be removed by a soda can.
*'''Soda Bomb:''' A soda can with its lid facing the player. When clicked, it will explode and destroy every bottle surrounding it.
*'''Plus Caps:''' Bottles with plus caps will add another row of bottles. If there are columns filled to the top with bottles, a bottle will not spawn in that column.
*'''Soda Can:''' A soda can facing sideways. When clicked, the can will remove every bottle in it's row. It can remove empty bottles.
*'''Chocolate Milk Bottles:''' The chocolate milk bottle will give one point for every move it stays on screen.
*'''x2 and x3 Caps:''' A x2 cap will double the score that you would have gotten from that group of bottles. A x3 cap will triple it.


==Tips==
==Tips==
Get the colored squares that are breaking first, or else you have no chance of getting a perfect score (all of the blocks gone at the end of the time). The more colored blocks matching, the more points you get. Save the other special blocks till the end, one of them clears out a whole line of blocks, the other clears a 3x3 square of blocks.
Get the colored squares that are breaking first, or else you have no chance of getting a perfect score (all of the blocks gone at the end of the time). The more colored blocks matching, the more points you get. Save the other special blocks till the end, one of them clears out a whole line of blocks, the other clears a 3x3 square of blocks.

Don't hit lightning until you've manually cleared the other bottles of the same color.


==Trivia==
==Trivia==
<!--*Cash Cow 2 was a Deluxe Membership game for a brief amount of time. < i'll need to confirm it -->
*Cash Cow 2 was added to the [[Arcade]] in early 2007.
*Cash Cow 2 was a Deluxe Membership game for a brief amount of time.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 16:03, 19 August 2023

This page is currently under construction. Information on this page may not be completely finished or accurate.
For more information on this project, please see its discussion page.
Please feel free to contribute to this page.

Cash Cow 2 is an Arcade game, introduced in 2007 for all members. It is the sequel to Cash Cow.

Overview

The player is presented with a 10 x 12 static board, filled with differently colored milk bottles. Click on bottles in color groups of two or more to fill up the milk meter and advance levels. Failure to fill the meter will lose the game. This game is available on desktop but not mobile; it is available in the Tournament Arena. Players get 1 KinzCash for every 30 points.

The number of different colors on the board increases on some levels.

Level Colours
1 yellow, green, pink, teal
2 yellow, green, pink, teal
3 yellow, green, pink, teal, navy
4 yellow, green, pink, teal, navy
5 yellow, green, pink, teal, navy
6 yellow, green, pink, teal, navy, red
7 yellow, green, pink, teal, navy, red
8 yellow, green, pink, teal, navy, red
9 yellow, green, pink, teal, navy, red
10 yellow, green, pink, teal, navy, red
11 yellow, green, pink, teal, navy, red, plum
12 Unknown

Scoring

Starting with a group of two bottles of the same color, points will be given when removed. Groups of 2 and 3 bottles will give 1 point per bottle:

  • 2 bottles = 2pts
  • 3 bottles = 3pts

Groups of four bottles and over will follow the same point system along with giving an extra point for each extra bottle:

  • 4 bottles = 5pts (4 points for 4 bottles + 1 extra point for the fourth)
  • 5 bottles = 7pts (5 points for 5 bottles + 2 extra points for the fourth and fifth)
  • 6 bottles = 9pts (And so on...)

Scoring Bonuses

Completing a level with 4 or fewer bottles left on the screen awards bonus points. These points do count toward the milk meter.

Bottles left
Level 0 1 2 3 4
1 25 20 15 10 5
2 25 20 15 10 5
3 50 40 30 20 10
4
5
6
7
8
9
10
11

Special Bottles

  • Lightning Caps: Bottles with a lightning image on its cap will remove every bottle of the same color.
  • Cracked Caps and Empty Bottles: A bottle with a visible crack in the cap will continuously crack more with each move. If not removed before it cracks, the bottle will become empty and can only be removed by a soda can.
  • Soda Bomb: When clicked, the soda can will explode and destroy other bottles. There are two types of soda bombs: the can with its lid facing the player will destroy all the bottles one space away in every direction surrounding it, and the can facing sideways will destroy all the cans in its row. Soda bombs are the only way to remove empty bottles.
  • Plus Caps: Bottles with plus caps will add another row of bottles, either from the top or bottom. If there are columns filled to the top with bottles, new bottles will not spawn in that column.
  • Chocolate Milk Bottles: The chocolate milk bottle will give one additional point for every move while it's on the board.
  • Multipliers: A x2 cap will double the points from the clicked group.

The number of special bottles per level is as follows.

Level Broken Double Plus Lightning Soda: Front-facing Soda: Sideways Chocolate Milk
1 0 0 0 1 0 0 0
2 1 1 1 0 1 0 0
3 1 0 0 1 0 1 0
4 1 0 1 0 1 0 1
5 1 1 1 0 1 1 0
6 1 0 1 1 1 0 1
7 1 1 0 0 1 1 0
8 1 0 1 0 1 0 1
9 2 1 0 0 0 1 0
10 2 1 1 0 1 0 1
11 1 1 0 1 0 1 0
12 Unknown Unknown Unknown Unknown Unknown Unknown Unknown

End Game

The game ends when the player fails to fill the milk meter.

There is no trophy for this game. This game runs endlessly and has a hard score limit of 10,000. If a game exceeds this score, the score will not register and KinzCash will not be rewarded.

Tips

Get the colored squares that are breaking first, or else you have no chance of getting a perfect score (all of the blocks gone at the end of the time). The more colored blocks matching, the more points you get. Save the other special blocks till the end, one of them clears out a whole line of blocks, the other clears a 3x3 square of blocks.

Don't hit lightning until you've manually cleared the other bottles of the same color.

Trivia