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Home Before Dark: Difference between revisions

better description + my strat
(→‎Levels: watched my own playthrough to fill out the table lmao https://www.youtube.com/watch?v=3Ceh5F9lRdY)
(better description + my strat)
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Home Before Dark is a Webkinz World [[Arcade]] game. It was added to Webkinz World on September 27, 2007.
 
== ObjectOverview ==
[[Image:HomeBeforeDarkScreen.jpg|center|400px]]
The object of this game is to create paths to move the Webkinz from the park on the left to the homes on the right before the sun goes down. Go to the party house or walk through toys to get extra points, and drop the obstacles by running paths underneath them until they fall off the board.
 
Left-click the tiles to rotate them clockwise. Valid paths automatically connect, turn blue, and walk pets through. The sun rotating to the moon at the top acts as a timer, and the game is over when the moon is at the highest point. The timer pauses while the pets are walking and when the obstacle tiles fall off the board.
== Object ==
The object of this game is to get the Webkinz to the houses on the other side of the board. You must move game pieces around to make a path for the Webkinz from the park to their houses or a party. There is a time limit for each level of the game which is when the sun goes down and the moon comes up, so act quickly!
 
== ControlsEnd Game ==
[[File:HBDExample.jpg|right|300px]]
Although thisThis game isruns endless,endlessly thebut has a hard score limit. The maximum score is 30,000 points in the arcade and 20,000 points in the tournament arena. If a game exceeds this score, an error message will display, the score will not register, and KinzCash will not be rewarded.
 
There is '''no''' trophy available for this game.
== Controls ==
Use the mouse to click on pieces to get them to rotate and connect with other pieces to make a trail.
 
 
== Trophy ==
There is '''no''' trophy available for this game.
 
== Scoring ==
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== gifted9's Strategy to Maximize Score<ref>https://www.youtube.com/watch?v=3Ceh5F9lRdY</ref> ==
== Tips ==
the objective of this game is to get the webkinz on the left to the houses on the right by rotating path tiles to connect a path. get extra points by going to a party house or running through toys, and drop the obstacles by running paths underneath them until they fall off the board. the sun rotating to the moon is your timer, so act quickly.
*Try to connect more pieces in your path to get more points. To get the best score and save time, try to incorporate a path to as many houses as possible to get the most Webkinz home as you can.
 
*The number of Webkinz you still need to get to houses before the sun goes down is listed next to a navy blue paw print at the top of the game screen.
 
*If you use a piece with a toy on it as apart of the path, you score extra points if a Webkinz picks it up on its way to their house. Only the toys that are picked up by a Webkinz are scored.
 
if you've made a valid path, the game will automatically connect and run pets through. if your objective is to set up a multi-path, ensure at least one end is disconnected while you work on it - straight tile turned sideways is easiest to switch once you're ready to go.
*The sun and moon are "paused" while the webkinz are going down the paths to their homes. This occurs when one path is completely connected from the park to a house or houses.
 
counterintuitively, your broad strategy in this game is inefficiency. when possible, add on dead ends or make a path longer to grab a toy out of the way. path tiles the pet walks on will give more points (2 each on lower levels, increases as levels increase) and path tiles attached but not walked over give a flat 1 point each. note that pets will walk the shortest path possible if there is redundancy, so disconnect where necessary to guide the pet through any toys.
*To keep things straight, yellow lit up pieces are connected to the park, orange lit up pieces are connected to the houses, dark sandy pieces are not connected to either side, and once a path is connected to both sides, it lights up blue.
 
the timer pauses when running pets through, and when obstacle tiles drop from the bottom. use these free few seconds to plan out your next path.
*There are not multiple "lives," or chances, in this game. If you do not get enough webkinz home before dark, it's game over!
 
sometimes after a tile drop, chance will create a valid path, which will result in them all being turned sideways. this can be useful in locating a quick path to get quick points.
*Each of the blue tiles (pieces that are connected to both sides) will be given a point value. The pieces that the Webkinz travel on are worth more points than the "extra" tiles connected to the path which the Webkinz do not touch.
 
i divide gameplay into three stages, where each one has a different top priority.
*Try to work from the houses backwards to the starting point. It helps to get more rooms connected.
stage 1, levels 1 to 4: max points. make multiples until you have one pet left, then make the largest, most convoluted path possible, maxing out your dead ends, toys, and multiples. try to cover the entire board!
stage 2, levels 5 to 10: play well. make multiples, grab some toys or go to the party house, but disregard the pet countdown.
stage 3, levels 11 to game end: avoid death. drop the obstacle tiles by any means necessary, otherwise they will pile up and make it geometrically impossible for you to complete any paths. your pet does not need to walk underneath them, you only need to connect all the path tiles underneath it to your active path in order to drop them. you can also take multiple paths to remove them all. the closer to the houses the obstacles are, the more imperative it is that you drop them.
 
the level divisions are fluid and dependent per game. when the game is going well, retreat to the previous stage's strategy. for example, if you've cleared all obstacles on level 15, make multiples and go to the party house; if you have one pet left and there's plenty of sun, max out your last path.
 
as far as i can tell, the levels will continue as long as your human reflexes are willing to go, but the score limit in the arcade is 30,000 and the score limit in the tournament arena is 20,000 points. if you score higher than this, the game will reject you and you will not receive your kinzcash. if you want to play it safe, prepare to exit approximately 300 points away from the score limit.
== High Scoring ==
Although this game is endless, the maximum score is 30,000 points in the arcade and 20,000 points in the tournament arena. If a game exceeds this score, an error message will display, the score will not register, and KinzCash will not be rewarded.
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